Details
- Level: 4
- Category: Volatile
- Component Cost: See below
- Market Price: 160 gp
- Time: 15 minutes
- Key Skill: Arcana or Thievery (no check)
- Source: Eberron Player’s Guide
Description
A clockwork bomb is a small box, about a foot on a side, covered with springs, dials, gauges, and knobs. It issues an unnerving ticking sound, and vibrates so violently that it moves about. When the timer goes off, the device explodes.
Clockwork Bomb Level 4 Uncommon
Price: 40 gp
Alchemical Item
Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +7 vs. Reflex; 1d10 fire damage.
Special: Once the bomb is set, it can be disabled with a DC 17 Thievery check.
Clockwork Bomb Level 9 Uncommon
You set the device on the ground and hope that it detonates when you want it to.
Price: 160 gp
Alchemical Item
Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +12 vs. Reflex; 2d10 fire damage.
Special: Once the bomb is set, it can be disabled with a DC 19 Thievery check.
Clockwork Bomb Level 14 Uncommon
You set the device on the ground and hope that it detonates when you want it to.
Price: 800 gp
Alchemical Item
Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +17 vs. Reflex; 3d10 fire damage.
Special: Once the bomb is set, it can be disabled with a DC 23 Thievery check.
Clockwork Bomb Level 19 Uncommon
You set the device on the ground and hope that it detonates when you want it to.
Price: 4,200 gp
Alchemical Item
Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +22 vs. Reflex; 4d12 fire damage.
Special: Once the bomb is set, it can be disabled with a DC 27 Thievery check.
Clockwork Bomb Level 24 Uncommon
You set the device on the ground and hope that it detonates when you want it to.
Price: 21,000 gp
Alchemical Item
Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +27 vs. Reflex; 4d12 fire damage.
Special: Once the bomb is set, it can be disabled with a DC 29 Thievery check.
Clockwork Bomb Level 29 Uncommon
You set the device on the ground and hope that it detonates when you want it to.
Price: 105,000 gp
Alchemical Item
Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +32 vs. Reflex; 5d12 fire damage.
Special: Once the bomb is set, it can be disabled with a DC 33 Thievery check.

