A major city in Zerith, Korad-Tir is a City Fortress that sits at the west side of the pass through the Dragonspine Mountains. The city is 300,000 strong, being the most central city in the coninent. While lacking a port, it is so central to everything that it actually rivals the port cities along the continent. One of the few cities with a true royal king, court, and setup, it is also home to the Magical enforcers, the Landiss Wizards. It truly is a seat of power in all the realm, claiming (uncontestedly) dominion on all the lands within 500 miles of it’s borders. The city is built on the side of the mountain. While several of the buildings press against the mountains, or even burrow in, the bulk of the city spreads out and away. The castle is a massive structure, near the mountains but definitively separate. Tall square towers give it a militant look, and rightly so. The entire town, including its vast farm lands, and within a great wall which circles the whole of the city, ending at the north and south borders where it touches the mountains. Militant influence and dwarven stonework are readily apparent, and the city looks a fortress able to defend itself from the greatest of threats