Current Date: 790 VH 24

Zerith is not new, but the world is still developing.  Civilizations rise and fall, cities develop and then are overtaken by the wilderness.  Ruins and secrets lie within the wilderness, while some bastions, due to location or trade manage to stay current and functional against nature’s advance.

One reason for the growth of these places is the acceptance and use of magic.  Magic, and it’s knowledge is becoming more and more prevalent.  Several wizard schools have arisen across the land, from full academy’s dedicated to lifelong studies, to small classes taught to hedge wizards and farmers to bring ease to their lives with cantrips.  Magical items are still a rarity though, as wizards find it more lucrative to sell their services.

After education, or during, many wizards join organizations or cabals with other wizards.  Each organization has stringent entry requirements, and even stricter policies for leaving the organization.  Often even trying to leave the organization can result in death.

The Players: